Next Level Racing Motion Platform Flight Compatibility

With the launch of the Microsoft Flight Simulator. Next Level Racing has announced that the Motion platform V3 is compatible with the new Microsoft Flight Simulator game. Next Level Racing has ensured that the Motion Platform V3 for consumers who are into a fully immersive experience and the most realistic motion-packed experience possible. The Next Level Racing Motion Platform V3 put the tarmac and airspace with awesome, amazing precision and immersion.

 

Source: Next Level Racing

The new features and fixes for the Motion Platform V3 has been optimised to include:

  • General: Optimized USB driver to reduce data processing latency.
  • General: Introduced new scripting engine which can reduce the data processing time up to 17x times. When combined with optimization in USB driver, total processing time (latency) is less than 1 ms. In this version of the platform manager, only selected profiles use the new engine.
  • DCS World: Switched to the new scripting engine. In case of issues, use "DCS World FB" profile which fallbacks to old scripting engine.
  • Dirt Rally (1): Motion profile tuning that solves inconsistencies in telemetry data.
  • iRacing: Switched to the new scripting engine. In case of issues, use "iRacing FB" profile which fallbacks to old scripting engine.
  • rFactor (1): Switched to the new scripting engine. In case of issues, use "rFactor FB" profile which fallbacks to old scripting engine.
  • SDK - Positioning: Switched to the new scripting engine. In case of issues, use "SDK - Positioning FB" profile which fallbacks to old scripting engine.
  • SDK - Vehicle Telemetry: Switched to the new scripting engine. In case of issues, use "SDK - Vehicle Telemetry FB" profile which fallbacks to old scripting engine.
  • SDK - Plane Telemetry: Switched to the new scripting engine. In case of issues, use "SDK - Plane Telemetry FB" profile which fallbacks to old scripting engine.
  • Flight Simulator (2020): Introduced support for this game.
  • Project Cars 3: Introduced support for this game.

 

Source: Next Level Racing

Known issues being worked on

  • Aerofly FS2: Since R22 update, the 'accelerations' data rate is 1 Hz and 'bank/pitch' data rate is 10Hz. In order to work with that slow telemetry rates, the motion profile uses mainly roll, pitch and yaw.
  • DCS World: Not all planes provide engine RPM for Tactile Audio Based Feedback system.
  • KartKraft: The platform manager crashes when support for CKAS is enabled in the game. This is caused by a bug in the game SDK and we cannot fix it.
  • VR HeadWay: When the UEFI Secure Boot is enabled, VR motion compensation might not work