Next Level Racing Motion Compatible Games
The Next Level Racing motion products are designed purely for customers wanting the ultimate immersion and most realistic motion experience available. The Next Level Racing Motion Platform V3 and Traction Plus Platform are manufactured with the highest degree of quality and components in Europe to ensure reliability and performance. All games run through the Next Level Racing Platform Manager. The Platform manager is a powerful engine, yet it’s simple to use. Allowing you to adjust levels of motion, bumps, roll and pitch with a click of a button.
The Next Level Racing Platform manager is a powerful engine, yet it’s simple to use. The software Allows you to adjust levels of motion, bumps, roll and pitch with a click of a button. The software is compatible with all major racing and flight games and is regularly updated as new games come out. The software also includes VR headway which uses advanced mathematics formulas to calculate necessary compensation and applies it to the VR headset at run time meaning the most authentic and immersive simulation experience. Working directly with gaming developers we can ensure a precise motion experience.
MOTION COMPATIBLE RACING GAMES
- 22 Racing Series
- American Truck Simulator
- Assetto Corsa
- Assetto Corsa Competizione
- Automobilista
- Automobilista 2
- BeamNG.drive
- City Car Driving Simulator (Telemetry Edition)
- Copa Petrobras de Marcas
- DiRT 2
- DiRT 3
- Dirt 3 Complete Edition
- DiRT 4
- DiRT Rally VR
- DiRT Rally
- DiRT Rally 2.0
- DiRT Showdown
- Drift Cyber Sport
- Euro Truck Simulator 2
- F1 2011
- F1 2012
- F1 2013
- F1 2014
- F1 2015
- F1 2016
- F1 2017
- F1 2018
- F1 2019
- F1 2020
- F1 2021
- Formula Truck 2013
- Forza Horizon 4
- Forza Motorsport 7
- Game Stock Car 2012
- Game Stock Car Extreme 2013
- GOATi Traffic Simulation
- GP-Bikes (PiBoSo)
- GRID 2
- GRID Autosport
- GRID 2019
- GT Legends
- GTR2
- iRacing
- Kart Racing Pro (PiBoSo)
- Live For Speed
- MX Bikes (PiBoSo)
- Project CARS
- Project CARS 2
- Project CARS Pagani Edition
- Project Cars 3
- Race 07
- RaceRoom Racing Experience
- rFactor 1
- rFactor 2
- Richard Burns Rally
- Touring Karts
- VBS3
- World Racing Series (PiBoSo)
- WRC 4 (not all versions are supported, the one from Steam works)
MOTION COMPATIBLE FLIGHT GAMES
- AeroflyFS2
- Condor
- Condor 2
- DCS World 1.x
- DCS World 2.x OpenAlpha
- DCS World 2.x Beta
- Falcon 4.0
- Falcon 4.0 BMS
- Flight Simulator X (also Steam edition)
- Microsoft Flight Simulator 2020 (also Steam edition)
- Flight Sim World
- IL2 Sturmovik: Cliffs of Dover (from Steam)
- IL2 Sturmovik: Cliffs of Dover Blitz (from Steam)
- IL2 Sturmovik: Great Battles Series (from Steam)
- Prepar3D
- Warthunder (only airplanes):
- X-Plane 10
- X-Plane 11
OTHER MOTION COMPATIBLE GAMES
- NoLimits 2 Roller Coaster Simulator 2.2.0.0+
- Design it, Drive it: Speedboats
SDK AVAILABLE
For professional application SDK is available at an additional cost making it simple to add motion compatibility to any application made with Unity 3D or Unreal engine and can also use the SDK in any native C/C++ and .net applications.
- Following languages and frameworks are supported out of the box: C, C++, C#, Unity 3D(C#) , Unreal Engine (C++)
- Native API dll is compiled with Visual Studio 2013 – static linking with MSVC is used.
- Unity 3D examples require Unity 5.x, Unity 2018.x.y or Unity 2019.x.y+
- Unreal Engine examples require Unreal Engine 4.14, 4.15, 4.18, 4.20 or 4.21+
- C# examples require at least Visual Studio 2013 Express for Windows Desktop and .NET Framework 4.0.
- C/C++ examples require at least Visual Studio 2013 Express for Windows Desktop.
IF YOUR GAME IS NOT LISTED
If a game or title is not listed in above the Next Level Racing® Platform manager software is able to use direct input controller to provide motion for the title. This means that it will use your input for your joystick or steering wheel so you have motion with any title.
MOTION THEATER SOFTWARE
This software is available to use with movies allowing you to map movement of the motion platform for video and this profile can then be saved so the motion platform moves and behaves the same everytime the video is played. The technology allows for multiple platforms to move in sync when the same videos are played.